Deadpool VR

Deadpool VR was a big project for us, spanning close to four years and involving around 20 people over that time. We worked closely with the team at Twisted Pixel to develop environments that would be used as production-ready references for their 3D team.

Because this is a VR title, every detail mattered. Players can get right up close to the environments, so materials, scale, prop density, all had to hold up when looked at closely. However before all techinal aspect, the goal was to make sure these spaces felt fun to explore in first person.

 

We’re proud of the tons of locations we helped building and grateful to be able to show a glimpse of that work. Huge thanks to Twisted Pixel for the trust and collaboration through all these years. We’ve had a lot of fun working on this project with you,and we wish everyone on the team the very best moving forward.